I. Marketing Basics
1.What is Marketing?
- Definition: The process of engaging customers, building relationships, and creating value to capture value in return.
- Examples: Launching a loyalty program to retain customers.
2.Marketing ≠ Advertising/Social Media:
3.Marketing includes understanding needs, creating offerings, and delivering value.
II. Key Concepts
1.Needs, Wants, Demands:
- Needs: Basic human requirements (e.g., food).
- Wants: Shaped by culture/personality (e.g., sushi).
- Demands: Wants backed by buying power (e.g., buying premium sushi).
2.Market Offerings: Combination of products, services, and experiences to meet needs.
- Example: A hotel offering spa services alongside rooms.
3.Marketing Myopia: Focusing too much on the product, not the customer needs.
- Example: A camera company ignoring smartphone competition.
III. Marketing Management Orientations
1.Production Concept: Focus on affordability and availability.
- Example: Mass-market fast food.
2.Product Concept: Focus on quality and innovation.
- Example: Apple products.
3.Selling Concept: Heavy promotion to drive sales.
- Example: Limited-time sales campaigns.
4.Marketing Concept: Focus on customer needs for profitability.
- Example: Personalizing user experiences on e-commerce sites.
5.Societal Concept: Customer + Profit + Society.
- Example: Eco-friendly products (Patagonia).
IV. Consumer Behavior
1.Factors Influencing Behavior:
- Cultural: Values, subcultures (e.g., Hispanic market preferences).
- Social: Reference groups, family, roles (e.g., aspiring to luxury brands).
- Personal: Age, lifestyle, economic situation (e.g., younger audience preferring streaming services).
- Psychological: Motivation, perception, learning (e.g., selective attention to ads).
2.Types of Buying Behavior:
- Complex: High involvement, big differences (e.g., cars).
- Habitual: Low involvement, minimal differences (e.g., salt brands).
V. Buying Decision Process
1.Steps: Need recognition → Information search → Evaluate alternatives → Purchase → Post-purchase behavior.
2.ZMOT (Zero Moment of Truth): Happens during search and evaluation stages (e.g., reading reviews).